The red-haired swordsman Adol Christin has been plying his skills against monster hordes for quite some time now as the hero of Falcom's Ys games. Many modern-day role-playing game fans probably wouldn't immediately recognize his name, however, as it has been nearly 10 years since the last Ys release outside of Japan. The Ark of Napishtim is the sixth installment in the venerable series, and like its predecessors, it focuses on both narrative and good old-fashioned action RPG mayhem. The game's jump-and-cut, monster-obliterating formula is enjoyable if not hugely deep, and the setting and characters are framed around de rigueur Japanese RPG tenets--mysterious ruins, elf-eared priestesses, and ancient technologies abound. But despite feeling somewhat formulaic, this installment of Ys still provides a bunch of challenging, old-school hack-and-slash action for devoted thumb-warriors.
The renowned Adol starts things off on the lam; the Romun military forces are after him, and he's forced to take to the seas on a pirate ship to escape their clutches. When his overzealous pursuers start to pound the vessel with cannon fire, our red-haired hero is thrown into the Great Vortex, a maelstrom that deposits him on an isolated set of islands populated by a native race of beast-folk called the Rehda. Strandings are apparently a common occurrence on the isles, which also boast a small population of Eresians (humans) who've washed up on the sandy shores only to find themselves trapped within the vortex. Adol is rescued by a pair of Rehdan priestesses and is nursed back to health before eventually setting out on a journey to investigate the islands' ancient ruins and the secret of the enormous storm.
System Requirements OS: Windows 98/ME/2000/XP Processor: Pentium 3 @ 1 GHz or Equivalent Memory: 256 MB Hard Drive: 1.3 GB Free Video Memory: 32 MB Sound Card: DirectX Compatible DirectX: 9.0 Keyboard & Mouse CD/DVD Rom Drive
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